package scene;

import object.SceneObject;
import util.Point3D;
import util.Vector3D;

public class IntersectionInfo {

	private SceneObject object;
	private Point3D point;
	private Vector3D normal;
	
	public IntersectionInfo(SceneObject object, Point3D point, Vector3D normal) {
		super();
		this.object = object;
		this.point = point;
		this.normal = normal;
	}
	
	public SceneObject getObject() {
		return object;
	}
	
	public Point3D getPoint() {
		return point;
	}
	
	public Vector3D getNormal() {
		return normal;
	}
	
}
